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念动招聘

环境概念设计师 | Environment Concept Artist

Job Description: 1.Design environments for animation, live-action films, or series projects under the guidance of the director and the visual development director. 2.Accurately interpret and analyze scripts, production documents, and other production feedback, and independently carry out design work as required. 3.Independently complete environment design, including sketches, grayscale studies, line drawings, and lighting/atmosphere concepts. 4.Create structural/architectural designs, keyframe artworks, or color keys. 5.Collaborate with team members to complete overall design goals based on project requirements. Requirements: 1.Strong artistic foundation, with proficiency in using color, composition, and lighting to create spatial atmosphere, and able to accurately convey spatial design essentials. 2.Strong design ability and imagination, with broad knowledge of cultural arts and accumulated understanding of spatial/architectural design. 3.Ability to accurately understand and analyze scripts, production documents, and feedback, and independently deliver designs according to guidance and requirements. 4.Proficiency with auxiliary 3D software such as Unreal Engine, Twinmotion, Quixel Suite, Blender is preferred.

角色概念设计师 | Character Concept Artist

Job Description: 1.Independently design character images for animated film projects under the guidance of the director and the visual development director, including character concept design, production design (turnarounds, expressions, poses, color schemes, material specifications, etc.). 2.Complete the full character design process independently, including concept sketches, detail breakdowns, key expressions, poses, three-view drawings, lighting and material rendering. 3.Develop and create character designs that meet project requirements based on scripts and design feedback. 4.Assist the director in adjusting task allocations among team members as needed, and collaborate to achieve the overall design goals. Requirements: 1.Strong artistic foundation, with an ability to capture character temperament and emotions. 2.Solid understanding of scripts, strong design ability and imagination; broad knowledge of cultural arts; accumulated experience and understanding of costume and styling design. 3.Ability to accurately interpret and analyze scripts, production documents, and feedback, and independently execute designs according to guidance and requirements.

故事板艺术家 | Storyboard Artist

Job Description: 1.Participate in script discussions, understand the creative intent, and assist in developing visual solutions. 2.Independently complete storyboards and animatics according to project requirements. 3.Maintain close communication with the team to ensure storyboard design is delivered on time and meets the required standards. Requirements: 1.At least two years of experience as a storyboard artist, having worked on at least one complete animated or film project; background in fine arts, animation, or related fields. 2.Proficient in using digital drawing software such as Photoshop, Animate, or professional tools such as Toon Boom Storyboard Pro. 3.Strong artistic foundation and design skills, with familiarity in animation storyboard design principles. 4.Imaginative, with the ability to accurately interpret and analyze the script’s intent and maintain a clear design direction. 5.Understanding of film and animation production pipelines, with strong communication skills to ensure visual consistency across the project. 6.Team-oriented, passionate, punctual, and committed to delivering high-quality work.

概念模型师 | Concept Modeler

Job Description: 1.Create concept models, including model building, segmentation, and refinement; demonstrate solid understanding of human proportions, hair texture, fabric folds, and other foundational sculpting techniques. 2.Use digital sculpting methods to design characters, creatures, and hard-surface assets. 3.Collaborate with team members, follow project schedules, and adapt to task assignments as needed. Requirements: 1.Strong grasp of 2D concept art, with the ability to fully understand design requirements; strong visual sense and aesthetics. Preferred background in sculpture, animation, or related fields, with prior experience in prototype replication. 2.Proficient in sculpting and modeling software such as ZBrush or Blender; strong artistic foundation and aesthetic judgment; excellent modeling skills and adaptability to various artistic styles. 3.Familiar with additional software for concept model design and rendering (Unreal Engine, Cinema 4D, Arnold, Substance, Mari, 3DCoat, etc.). 4.Strong art background and aesthetic sensibility, with excellent modeling ability and style adaptation. 5.Candidates capable of creating original models directly using 3D software are preferred.

游戏动画师 | Game Animator

Job Responsibilities: 1.Create high-quality animations for characters, creatures, and props according to game design requirements, including but not limited to combat, movement, expressions, and interactions. 2.Collaborate closely with riggers, designers, and programmers to ensure seamless integration of animations with gameplay and technical implementation. 3.Reference real-world movements and performances to produce animations that align with the game’s style and character settings. 4.Participate in the design and optimization of the animation system to enhance the expressiveness and fluidity of in-game animations. Qualifications: 1.Minimum of 3 years of animation experience in the game industry; experience on AAA game projects is preferred. 2.Proficient in Blender or other mainstream 3D software, with a solid grasp of animation principles and motion laws. 3.Strong animation skills with the ability to independently deliver high-quality animations. 4.In-depth knowledge of motion capture technologies such as MotionBuilder, with experience in Motion Matching or other motion capture tools, and skilled in processing motion data. 5.Strong learning ability and enthusiasm for exploring new technologies in the field. Pluses: 1.Familiarity with MetaHuman body and facial rigging, as well as the MetaHuman Animator system. 2.Hands-on experience with Motion Matching technology. 3.Knowledge of emerging software such as Cascadeur to improve animation quality and efficiency. 4.Familiarity with Chinese Wuxia and martial arts movement styles. 5.Basic programming skills to facilitate technical communication with programmers.

客户端程序 | Client Programmer

Job Responsibilities: 1.Responsible for developing the game client, including but not limited to gameplay logic, character control, animation systems, physics simulation, and UI. 2.Understand and cooperate with game design requirements to develop and maintain the core gameplay framework. 3.Proficient in the application and development of GAS (Gameplay Ability System), ALS, and Lyra systems. 4.Select and integrate mature gameplay frameworks or plugins, with the ability to modify and call low-level logic to ensure smooth game development. 5.Manage and implement various asset calls within the engine. 6.Develop core modules for action games, including character control, combo systems, hit feedback physics, and enemy AI behavior trees. 7.Customize client frameworks based on Unreal Engine 5 (or similar engines), optimize rendering pipelines, resource management, and thread scheduling. Implement high-precision animation state machines, hitbox detection, and multi-layer camera logic to ensure smooth actions and responsive controls. 8.Collaborate with designers and artists to translate action design documents into practical technical solutions (e.g., skill editors, animation blending tools), optimize performance, and resolve client-side technical issues. Provide engine training for the team and address issues such as resource integration and blueprint optimization. 9.Participate in engine development and maintenance to improve team efficiency. Qualifications: 1.At least 3 years of client-side development experience in the game industry. 2.Proficient in C++ with a solid understanding of data structures and algorithms. 3.Skilled in Unreal Engine development, with experience in managing UE projects efficiently. 4.Strong learning ability and enthusiasm for new technologies, with sharp awareness of industry trends. 4.Good communication skills, teamwork spirit, and ability to handle work pressure. Pluses: 1.Experience in AAA game development. 2.Experience in developing action games. 3.Knowledge of computer graphics, familiar with rendering pipelines and technologies. 4.Development experience in action and RPG games.

技术美术 | Technical Artist

1.Animation System Integration: Implement smooth transitions and state changes for character actions such as combat, exploration, and climbing. Optimize the pipeline for adapting multi-source animation assets (motion capture/third-party assets) into the engine. 2.Toolchain Development: Develop automation scripts and tools to improve animation production efficiency (e.g., batch retargeting, compression). 3.Performance & Visual Balance: Establish performance standards for animation resources (skeleton/curve simplification) to ensure real-time rendering efficiency. Qualifications: 1.2+ years of experience in the game industry, familiar with UE5 animation toolchain (Animation Blueprints, Control Rig). 2.Proficient in Python/MEL scripting, with the ability to quickly resolve resource compatibility issues. 3.Strong understanding of animation design for action-adventure games, with the ability to enhance player experience through technical solutions.

美术TA | Technical Artist

1.Custom UE5 Rendering Pipeline Development - Design and implement customized rendering pipelines based on UE5. - Optimize Deferred/Forward Shading paths and deeply develop the Post Process Volume pipeline. - Lead advanced technical solutions for dynamic tone mapping (ACES), camera effects (Bloom/Distortion), anti-aliasing (TSR/TAAU), depth of field, motion blur, and other high-end visual effects. 2.NPR (Non-Photorealistic Rendering) Framework Development - Research and develop NPR rendering frameworks to achieve artistic effects such as cel-shading, ink-painting, and pixelation while ensuring performance targets. - Optimize material lighting models, environmental reflections, and weather systems for realistic rendering. 3.GPU-Driven Rendering Optimization - Lead GPU-driven rendering workflows, optimizing draw calls, GPU load, and memory bandwidth to ensure stable console performance. - Build customized performance monitoring systems based on Unreal Insights/RenderDoc and develop automated performance analysis toolchains. 4.Next-Gen Technology Integration - Explore and integrate cutting-edge technologies such as Path Tracing, DLSS, and FSR 3.0. - Drive breakthroughs in visual fidelity while ensuring cross-platform (PC/Console) rendering consistency and define adaptation standards. 5.Qualifications (Hardcore Technical Focus): - 5+ years of experience as a Technical Artist, with full-cycle experience in UE4/UE5 rendering technology from development to launch.Must have led rendering pipeline development for at least one AAA UE-based title (portfolio/project proof required). - Strong expertise in computer graphics principles, with deep understanding of rendering pipelines, BRDF lighting models, lighting equations, HDR, and color space management. - Ability to hand-code custom shaders/material functions, modify engine rendering passes, and proficiently utilize Render Graph to customize rendering workflows. - Mastery of non-photorealistic shading techniques (cel-shading outlines, tone banding, paper texture simulation). ①Skilled with Substance material pipelines, multi-layer blending, dynamic material instances (MID). ②Capable of extending UE’s post-processing stack via Materials/Blueprints/C++ to achieve cinematic effects such as film grain and lens distortion. - Proficient in writing high-performance shaders with HLSL/GLSL and experienced in modifying UE5’s rendering modules (Renderer/RHI). Familiar with Python-based toolchain development for rendering workflows.

地编 | World Builder

Job Responsibilities: 1.Design and create high-quality environments and atmosphere in line with project requirements and worldbuilding features. 2.Propose and implement level/world optimization solutions, ensuring reasonable planning of map resource usage and size. 3.Collaborate with multiple departments to deliver final levels that meet gameplay and visual requirements, with ownership of the in-engine results. 4.Stay updated with industry trends to ensure the highest standards of environment quality. Qualifications: 1.5+ years of experience in game development, with at least one shipped project; experience in console titles or 2.5D perspective games is a plus. 2.Proficient with Unreal Engine 5, with solid knowledge of UE5’s systems and features. 3.Strong judgment in balancing visual quality and performance; excellent analytical and problem-solving skills, with the ability to drive project progress. 4.Proven ability in high-quality environment design, atmosphere creation, and accurate scene reproduction. 5.Excellent communication skills, able to clearly express ideas and collaborate effectively with other team members. 6.Able to handle work pressure and highly passionate about game development. 7.Experience in large-scale realistic Western-style mobile projects or AAA titles is a strong plus.

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​​北京市 朝阳区

菁英梦谷·常营

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